Huitema, D., & Wong, A. (2025). A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography.
Cita Chicago Style (17a ed.)Huitema, Dylan, y Albert Wong. A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography. 2025.
Cita MLA (9a ed.)Huitema, Dylan, y Albert Wong. A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography. 2025.
Precaución: Estas citas no son 100% exactas.