Huitema, D., & Wong, A. (2025). A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography.
Chicago Style (17th ed.) CitationHuitema, Dylan, and Albert Wong. A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography. 2025.
MLA (9th ed.) CitationHuitema, Dylan, and Albert Wong. A Case Study in Gamification for a Cybersecurity Education Program: A Game for Cryptography. 2025.
Warning: These citations may not always be 100% accurate.