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Main Authors: Yan, Qiyang, Ding, Zihan, Zhou, Xin, Spiers, Adam J.
Format: Preprint
Published: 2025
Subjects:
Online Access:https://arxiv.org/abs/2503.02738
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author Yan, Qiyang
Ding, Zihan
Zhou, Xin
Spiers, Adam J.
author_facet Yan, Qiyang
Ding, Zihan
Zhou, Xin
Spiers, Adam J.
contents Dexterous in-hand manipulation (IHM) for arbitrary objects is challenging due to the rich and subtle contact process. Variable-friction manipulation is an alternative approach to dexterity, previously demonstrating robust and versatile 2D IHM capabilities with only two single-joint fingers. However, the hard-coded manipulation methods for variable friction hands are restricted to regular polygon objects and limited target poses, as well as requiring the policy to be tailored for each object. This paper proposes an end-to-end learning-based manipulation method to achieve arbitrary object manipulation for any target pose on real hardware, with minimal engineering efforts and data collection. The method features a diffusion policy-based imitation learning method with co-training from simulation and a small amount of real-world data. With the proposed framework, arbitrary objects including polygons and non-polygons can be precisely manipulated to reach arbitrary goal poses within 2 hours of training on an A100 GPU and only 1 hour of real-world data collection. The precision is higher than previous customized object-specific policies, achieving an average success rate of 71.3% with average pose error being 2.676 mm and 1.902 degrees.
format Preprint
id arxiv_https___arxiv_org_abs_2503_02738
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle Variable-Friction In-Hand Manipulation for Arbitrary Objects via Diffusion-Based Imitation Learning
Yan, Qiyang
Ding, Zihan
Zhou, Xin
Spiers, Adam J.
Robotics
Dexterous in-hand manipulation (IHM) for arbitrary objects is challenging due to the rich and subtle contact process. Variable-friction manipulation is an alternative approach to dexterity, previously demonstrating robust and versatile 2D IHM capabilities with only two single-joint fingers. However, the hard-coded manipulation methods for variable friction hands are restricted to regular polygon objects and limited target poses, as well as requiring the policy to be tailored for each object. This paper proposes an end-to-end learning-based manipulation method to achieve arbitrary object manipulation for any target pose on real hardware, with minimal engineering efforts and data collection. The method features a diffusion policy-based imitation learning method with co-training from simulation and a small amount of real-world data. With the proposed framework, arbitrary objects including polygons and non-polygons can be precisely manipulated to reach arbitrary goal poses within 2 hours of training on an A100 GPU and only 1 hour of real-world data collection. The precision is higher than previous customized object-specific policies, achieving an average success rate of 71.3% with average pose error being 2.676 mm and 1.902 degrees.
title Variable-Friction In-Hand Manipulation for Arbitrary Objects via Diffusion-Based Imitation Learning
topic Robotics
url https://arxiv.org/abs/2503.02738