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Main Authors: Fan, Ruoyu, Wen, Yuhui, Dai, Jiajia, Zhang, Tao, Zeng, Long, Liu, Yong-jin
Format: Preprint
Published: 2025
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Online Access:https://arxiv.org/abs/2507.20854
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author Fan, Ruoyu
Wen, Yuhui
Dai, Jiajia
Zhang, Tao
Zeng, Long
Liu, Yong-jin
author_facet Fan, Ruoyu
Wen, Yuhui
Dai, Jiajia
Zhang, Tao
Zeng, Long
Liu, Yong-jin
contents We propose $S^3$LAM, a novel RGB-D SLAM system that leverages 2D surfel splatting to achieve highly accurate geometric representations for simultaneous tracking and mapping. Unlike existing 3DGS-based SLAM approaches that rely on 3D Gaussian ellipsoids, we utilize 2D Gaussian surfels as primitives for more efficient scene representation. By focusing on the surfaces of objects in the scene, this design enables $S^3$LAM to reconstruct high-quality geometry, benefiting both mapping and tracking. To address inherent SLAM challenges including real-time optimization under limited viewpoints, we introduce a novel adaptive surface rendering strategy that improves mapping accuracy while maintaining computational efficiency. We further derive camera pose Jacobians directly from 2D surfel splatting formulation, highlighting the importance of our geometrically accurate representation that improves tracking convergence. Extensive experiments on both synthetic and real-world datasets validate that $S^3$LAM achieves state-of-the-art performance. Code will be made publicly available.
format Preprint
id arxiv_https___arxiv_org_abs_2507_20854
institution arXiv
publishDate 2025
record_format arxiv
spellingShingle $S^3$LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping
Fan, Ruoyu
Wen, Yuhui
Dai, Jiajia
Zhang, Tao
Zeng, Long
Liu, Yong-jin
Computer Vision and Pattern Recognition
We propose $S^3$LAM, a novel RGB-D SLAM system that leverages 2D surfel splatting to achieve highly accurate geometric representations for simultaneous tracking and mapping. Unlike existing 3DGS-based SLAM approaches that rely on 3D Gaussian ellipsoids, we utilize 2D Gaussian surfels as primitives for more efficient scene representation. By focusing on the surfaces of objects in the scene, this design enables $S^3$LAM to reconstruct high-quality geometry, benefiting both mapping and tracking. To address inherent SLAM challenges including real-time optimization under limited viewpoints, we introduce a novel adaptive surface rendering strategy that improves mapping accuracy while maintaining computational efficiency. We further derive camera pose Jacobians directly from 2D surfel splatting formulation, highlighting the importance of our geometrically accurate representation that improves tracking convergence. Extensive experiments on both synthetic and real-world datasets validate that $S^3$LAM achieves state-of-the-art performance. Code will be made publicly available.
title $S^3$LAM: Surfel Splatting SLAM for Geometrically Accurate Tracking and Mapping
topic Computer Vision and Pattern Recognition
url https://arxiv.org/abs/2507.20854