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Auteurs principaux: Xue, Han, Liang, Sikai, Zhang, Zhikai, Zeng, Zicheng, Liu, Yun, Lian, Yunrui, Wang, Jilong, Liu, Qingtao, Shi, Xuesong, Yi, Li
Format: Preprint
Publié: 2026
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Accès en ligne:https://arxiv.org/abs/2601.16035
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author Xue, Han
Liang, Sikai
Zhang, Zhikai
Zeng, Zicheng
Liu, Yun
Lian, Yunrui
Wang, Jilong
Liu, Qingtao
Shi, Xuesong
Yi, Li
author_facet Xue, Han
Liang, Sikai
Zhang, Zhikai
Zeng, Zicheng
Liu, Yun
Lian, Yunrui
Wang, Jilong
Liu, Qingtao
Shi, Xuesong
Yi, Li
contents We study the problem of collision-free humanoid traversal in cluttered indoor scenes, such as hurdling over objects scattered on the floor, crouching under low-hanging obstacles, or squeezing through narrow passages. To achieve this goal, the humanoid needs to map its perception of surrounding obstacles with diverse spatial layouts and geometries to the corresponding traversal skills. However, the lack of an effective representation that captures humanoid-obstacle relationships during collision avoidance makes directly learning such mappings difficult. We therefore propose Humanoid Potential Field (HumanoidPF), which encodes these relationships as collision-free motion directions, significantly facilitating RL-based traversal skill learning. We also find that HumanoidPF exhibits a surprisingly negligible sim-to-real gap as a perceptual representation. To further enable generalizable traversal skills through diverse and challenging cluttered indoor scenes, we further propose a hybrid scene generation method, incorporating crops of realistic 3D indoor scenes and procedurally synthesized obstacles. We successfully transfer our policy to the real world and develop a teleoperation system where users could command the humanoid to traverse in cluttered indoor scenes with just a single click. Extensive experiments are conducted in both simulation and the real world to validate the effectiveness of our method. Demos and code can be found in our website: https://axian12138.github.io/CAT/.
format Preprint
id arxiv_https___arxiv_org_abs_2601_16035
institution arXiv
publishDate 2026
record_format arxiv
spellingShingle Collision-Free Humanoid Traversal in Cluttered Indoor Scenes
Xue, Han
Liang, Sikai
Zhang, Zhikai
Zeng, Zicheng
Liu, Yun
Lian, Yunrui
Wang, Jilong
Liu, Qingtao
Shi, Xuesong
Yi, Li
Robotics
We study the problem of collision-free humanoid traversal in cluttered indoor scenes, such as hurdling over objects scattered on the floor, crouching under low-hanging obstacles, or squeezing through narrow passages. To achieve this goal, the humanoid needs to map its perception of surrounding obstacles with diverse spatial layouts and geometries to the corresponding traversal skills. However, the lack of an effective representation that captures humanoid-obstacle relationships during collision avoidance makes directly learning such mappings difficult. We therefore propose Humanoid Potential Field (HumanoidPF), which encodes these relationships as collision-free motion directions, significantly facilitating RL-based traversal skill learning. We also find that HumanoidPF exhibits a surprisingly negligible sim-to-real gap as a perceptual representation. To further enable generalizable traversal skills through diverse and challenging cluttered indoor scenes, we further propose a hybrid scene generation method, incorporating crops of realistic 3D indoor scenes and procedurally synthesized obstacles. We successfully transfer our policy to the real world and develop a teleoperation system where users could command the humanoid to traverse in cluttered indoor scenes with just a single click. Extensive experiments are conducted in both simulation and the real world to validate the effectiveness of our method. Demos and code can be found in our website: https://axian12138.github.io/CAT/.
title Collision-Free Humanoid Traversal in Cluttered Indoor Scenes
topic Robotics
url https://arxiv.org/abs/2601.16035