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| Main Authors: | , , , , , , , |
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| Format: | Preprint |
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2026
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| Subjects: | |
| Online Access: | https://arxiv.org/abs/2606.01332 |
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| _version_ | 1866916071975419904 |
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| author | Chen, Zong Li, Xuebin Xiao, Jinpeng Li, Shaoyang Liu, Ben Li, Min Yin, Zhouping Li, Yiqun |
| author_facet | Chen, Zong Li, Xuebin Xiao, Jinpeng Li, Shaoyang Liu, Ben Li, Min Yin, Zhouping Li, Yiqun |
| contents | We study the problem of scaling dynamic loco-manipulation from a single free-rolling sphere to multiple spheres transported simultaneously on the back of a wheel-legged quadruped, without fences, grippers, or mechanical stops. Multiple identical free-rolling spheres form an unordered set with no persistent identity: their ordering may change independently at each history frame, creating a \emph{per-frame permutation symmetry} that standard history-concatenation set encoders do not explicitly enforce -- these encoders impose only a shared, diagonal permutation symmetry over the full history. We show that this symmetry mismatch leads to a concrete failure mode in curriculum-based reinforcement learning. Within the same PPO training budget, flat MLPs and branch-wise encoders plateau at or below the two-sphere stage, while a history-concatenation Deep Sets baseline (\HCDS) fails to progress past the two-sphere stage in our runs unless ball-to-slot assignments are randomised during training, suggesting that it exploits slot indices as a curriculum shortcut rather than learning identity-free multi-sphere dynamics. We propose \textbf{Per-Frame Deep Sets (\PFDS)}, which performs permutation-invariant pooling within each history frame before temporal readout; we prove that \PFDS is $\Gframe$-invariant and universally approximates continuous $\Gframe$-invariant policies. A $2{\times}2$ ablation over encoder architecture and slot randomisation separates the architectural and data-augmentation pathways, and \PFDS reaches the five-sphere stage with 100\% no-drop transport in simulation across all five random seeds. We further distill the \PFDS teacher into \TactSet via DAgger, replacing privileged sphere-state observations with a $16{\times}16$ Boolean union contact map, yielding a compact and naturally $\Gframe$-invariant tactile representation. |
| format | Preprint |
| id |
arxiv_https___arxiv_org_abs_2606_01332 |
| institution | arXiv |
| publishDate | 2026 |
| record_format | arxiv |
| spellingShingle | S2M-Trek: From Single to Multi-Sphere Transport via Per-Frame Deep Sets on a Wheel-Legged Robot Chen, Zong Li, Xuebin Xiao, Jinpeng Li, Shaoyang Liu, Ben Li, Min Yin, Zhouping Li, Yiqun Robotics We study the problem of scaling dynamic loco-manipulation from a single free-rolling sphere to multiple spheres transported simultaneously on the back of a wheel-legged quadruped, without fences, grippers, or mechanical stops. Multiple identical free-rolling spheres form an unordered set with no persistent identity: their ordering may change independently at each history frame, creating a \emph{per-frame permutation symmetry} that standard history-concatenation set encoders do not explicitly enforce -- these encoders impose only a shared, diagonal permutation symmetry over the full history. We show that this symmetry mismatch leads to a concrete failure mode in curriculum-based reinforcement learning. Within the same PPO training budget, flat MLPs and branch-wise encoders plateau at or below the two-sphere stage, while a history-concatenation Deep Sets baseline (\HCDS) fails to progress past the two-sphere stage in our runs unless ball-to-slot assignments are randomised during training, suggesting that it exploits slot indices as a curriculum shortcut rather than learning identity-free multi-sphere dynamics. We propose \textbf{Per-Frame Deep Sets (\PFDS)}, which performs permutation-invariant pooling within each history frame before temporal readout; we prove that \PFDS is $\Gframe$-invariant and universally approximates continuous $\Gframe$-invariant policies. A $2{\times}2$ ablation over encoder architecture and slot randomisation separates the architectural and data-augmentation pathways, and \PFDS reaches the five-sphere stage with 100\% no-drop transport in simulation across all five random seeds. We further distill the \PFDS teacher into \TactSet via DAgger, replacing privileged sphere-state observations with a $16{\times}16$ Boolean union contact map, yielding a compact and naturally $\Gframe$-invariant tactile representation. |
| title | S2M-Trek: From Single to Multi-Sphere Transport via Per-Frame Deep Sets on a Wheel-Legged Robot |
| topic | Robotics |
| url | https://arxiv.org/abs/2606.01332 |